Hands-on

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I’m finally beginning to trust Microsoft’s handheld Xbox

I still wouldn’t buy an Xbox Ally, and I still don’t think the tweaked version of Windows that shipped with it is ready for primetime. The Xbox Full Screen Experience (FSE) needs work. But two months after I panned the cheaper $600 white Xbox Ally and wasn’t quite sold on the $1,000 black one, one […]

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Slab is the first MIDI controller built exclusively for Serato Studio

Native Instruments and Ableton have had incredible success with their custom MIDI controllers that integrate with their DAWs (digital audio workstations), Maschine and Live, respectively. Native Instruments’ Maschine (yes, it’s the name of the hardware and the software) and Ableton’s Push are pretty much the gold standard for integration between music-making software and hardware. Serato […]

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This Tetris-playing watch struggles with the one thing it should be great at

The Tetris: My Play Watch may look like an Apple Watch, but it eschews most of the functionality you’ll typically find on a smartwatch to focus on two things: playing Tetris and celebrating the game through a UI that’s thoroughly Tetris-themed. It’s very good at making you want to play Alexey Pajitnov’s iconic tetromino-stacking puzzler, […]

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Remember Google Stadia? Steam finally made its gamepad worth rescuing

December 31st, 2025 is the deadline to save the Google Stadia controller. That’s less than three weeks from today – but there’s never been a better time. Last month, I discovered the controller is finally a first-class citizen in Steam and SteamOS. The Stadia controller was originally designed to connect to your Wi-Fi network and […]

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A first look at Google’s Project Aura glasses built with Xreal

Teased at Google I/O, Project Aura is a collaboration between Xreal and Google. It’s the second Android XR device (the first being Samsung’s Galaxy XR headset) and is expected to launch in 2026. Putting it on, I get why the term “smart glasses” doesn’t exactly fit. Is it a headset? Smart glasses? Both? Those were […]

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